johannol

Which games are moving…or not

Writing by johann.ollivierlapeyre on Wednesday, 2 of May , 2007 at 4:33 pm

Yesterday, we did the kdegames review. We succeeded in having a common point of view about which games should be keep and move, how hard it can be. Here the results:

Improved KDE3 games kept for KDE4.0:
- knetwalk
- kgoldrunner
- kolf
- katomic
- konquest
- kpat
- kspaceduel
- lskat
- kbattleship
- kblackbox
- klines
- kreversi
- kbounce
- kmahjongg
- ksame
- kmines
- kshisen
- kwin4

New in kdegames:

- ksquares
welcome in kdegame !
- kiriki
succeded in kdereview, so, welcome in kdegame !
- ksudoku
move to kdereview for 15 days
- bovo
we have to contact the autor to see if he want to move on kdereview days

Status still unknown:

- ktuberling
Candidate to be removed, but this is a really needed game. We are looking to see if it can be saved
- ksirtet (tetris clone)
keep libksirtet and ksirtet but we’ll remove them if ksirtet will not progress before the 1st june
- kbackgammon
a candidate for removal if the maintainer does not work on it before the beta.

Not ready for KDE4.0 (must mature more to be in 4.1)
- kollision
- ksirk

Moved to playground:
This is too soon for the black hole (all this game compile, are using cmake…) and can be resurrected:
- atlantik
- kfouleggs
- klickety
- kpoker
- kenolaba
- kasteroids
- ksnake
- ksokoban
- kjumpingcube
- ktron

We know this will generate some comments, some games are liked, even needed for educational purpose, but the survey we did mandate us for one thing: “quality over quantity”. We tried to do both of course… but the project was in bad shape. With the new contributors, the nice energies and feelings putted in this project, we saved already much games, and make them much better (code, artwork, usability…). It is not possible to do more without sacrifice quality or get (again) others contributors. We had to make choices, we did. ;)

Category: Games, KDE, Open Source, English, Uncategorized

13 Comments

Comment by Lans

Made Wednesday, 2 of May , 2007 at 5:35 pm

Hi,

I have nothing to complain about, expect one little thing. Sorry if it’s a little bit off topic.
kwin4. Really, it makes me think of kwin, the the window manager. And the ‘4′ is something we have seen a lot, as in KDE4. So, my suggestions is to rename the game; however, I don’t know who I should contact, hope you don’t mind if I post it here.

Comment by Louis

Made Wednesday, 2 of May , 2007 at 6:17 pm

Right, how about calling it Konnect 4; or will that get somebody in trouble?

Comment by Andreas

Made Wednesday, 2 of May , 2007 at 8:10 pm

If ktuberling doesn’t make it, I know what I’m going to do after the libs have settled: ktuberling for 4.1!
You can make incredibly goofy looking images with this kind of game =)

Comment by Christian

Made Thursday, 3 of May , 2007 at 1:58 am

On more note on the games - for a long while I had some time to compile them on windows. The result was great - all except kreversi (which needs kggz) are compilable and even start on :)

Comment by Benjamin Meyer

Made Thursday, 3 of May , 2007 at 3:01 am

Cool, as someone who has worked on some of the games that are being pushed out I congratulate you for being able to take this step, that takes some guts.

Also what do you think of this Qt4 game: http://www.icefox.net/programs/?program=Anigma

Comment by johann.ollivierlapeyre

Made Thursday, 3 of May , 2007 at 11:14 am

- Yes, i’m thinking the kwin4 name is confusing too. I’ve to talk about that with others
- For ktuberling, there is an effort to try to save it for 4.0. Same for ksirtet (but i’m less optimistic)
- Christian: Great :) If you can help us for that, do ;)
- Benjamin Meyer: Hard to do … and yes, takes some guts, even if i didn’t worked on it, and i can imagine if i did. :/

I really hope some will do a come back for 4.1, and ktuberling/ksirtet/kbackgammon be ready for 4.0.

Comment by Gunde

Made Thursday, 3 of May , 2007 at 2:04 pm

No Klickety? Maybe just as well, though, I have to pull my wife away from it when it is time to go to bed. :-)

Comment by Stefan Vunckx

Made Friday, 4 of May , 2007 at 9:31 am

Is it too late to offer some assistance on porting some games to KDE4 ?? I have c++ experience, but little KDE experience, although I am trying… I’m thinking a small game would be ideal to get into KDE.

If u need, where do best apply (lol) ? irc #kde ?

Comment by johann.ollivierlapeyre

Made Friday, 4 of May , 2007 at 9:45 am

This is too late for the removed game (for KDE4.0, not KDE4.1…), but it is NOT too late to save ktuberling, ksirtet or kbackgammon for KDE4.0, or to improve more the others.

To build a KDE4 environnement, see this (and their .bashrc file)
http://techbase.kde.org/Getting_Started/Build/KDE4

And do the same way for kdegames as they advice on the tuto for kdepimlib. Kdebase is only needing kdelibs (not kdepimlib nor kdebase).

IRC is a good place yes, on #kdegames (freenode server), and the kde-games-devel mailing list too.

And welcome if you come ;)

Comment by Scott

Made Sunday, 6 of May , 2007 at 12:16 am

I’m going to have to look at porting klickerty - my wife will play for hours.

Pingback by LinuxJuegos.com - Blog de juegos para Linux» Blog Archive » Los juegos en KDE 4

Made Tuesday, 8 of May , 2007 at 7:37 pm

[…] En KDEHispano han publicado un artículo mostrando algunos de los juegos incluidos en el paquete kdegames que tendrá la próxima versión 4.0 de KDE. La lista completa de juegos que serán incluidos en esta versión puede consultarse en el blog del coordinador del módulo kdegames. […]

Comment by xuuxu

Made Wednesday, 23 of May , 2007 at 7:00 pm

ktron:

I have ported ktron to windows (some time ago), but I didn’t publish it.

Because I have Qt4 (not Qt3) on Windows, there were some adjustments necessary in the drawing code.

Maybe, if this helps, I could provide these (i don’t know anything about kde4 however).

Comment by Ian Wadham

Made Monday, 28 of May , 2007 at 6:40 pm

AFAIK Klickety IS surviving in KDE 4.0, as a theme in KSame.

The two games have the same rules but a different look, feel and playing experience, however themes can bring them together. There was a thread about this just recently on the KDE Games mailing list.

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