johannol

kbattleship… a winning team

Writing by johann.ollivierlapeyre on Sunday, 22 of April , 2007 at 2:58 pm

The kbattleship rewrite is going well ;) 3 artists (Eugene T,
Robert Wadley and me) and 2 dev (Paolo Capriotti and Ruphy).
kbattleship final or almost

I must say that Paolo Capriotti was very reactive to implement the lastest ideas and artwork changes (ship under water, several steep for the hit…). The new fire from Robert Wadley is impressive too.

Even if the artwork is not final, this is showing where we are going

Category: Games, KDE, Open Source, English, Uncategorized

5 Comments

Comment by Tim

Made Sunday, 22 of April , 2007 at 3:27 pm

That’s cool… but battleships?

Couldn’t you have created a descent game that isn’t just a glorified dice roll? Like connect 4, or hearts, monopoly, settlers (pioneers isn’t great), scrabble, etc.

It’s great that you’ve made it and it looks nice but I doubt anyone’s actually going to play it….

Comment by johann.ollivierlapeyre

Made Sunday, 22 of April , 2007 at 3:41 pm

Yes, this could be see like a “glorified dice roll”, and maybe useless for a geek public. But KDE is not only for geek… and i saw kbattleship is very liked by childrens. On my computer, one of the most loved by them.

I really think we should propose games for all the KDE4 public, geeks or childrens ;) And this is why we are working on 30+ games… and for example, Bovo or kblackbox will be the kbattleship’s opposite from a gameplay and target point of view.

Comment by hmmm

Made Sunday, 22 of April , 2007 at 4:57 pm

There is another set of rule which could be implemented, it makes the game much more interesting:

there are more ships:

1 xxxx
2 xxx
3 xx
4 x

the placement is constrained so that no two ships can be adjacent, and no ship can have its long side along the border

when shooting, three shot are shot at once, and the result is indicated in terms of _how_many_ (and not which) shots hit what kind of ship (and if any ship was sunk)

This makes the game much more interesting and much less random (you can actually deduce which shot hit what, were and optimize your salvoes)

Comment by Ian Monroe

Made Monday, 23 of April , 2007 at 4:59 pm

Yea, Tim needs a hug I think. I remember enjoying battleship when I was younger.

Plus it isn’t totally a dice roll when you play a human. There’s some psychology of where they put their ship. Kind of like rock/paper/scissors. :P

Comment by Thomas

Made Monday, 23 of April , 2007 at 6:07 pm

Wow, that looks awesome already! I think the sunken ships need some kind of blur effect though, which is naturally caused by the waves of the water. I think extra pixmaps for them would be great. And even greater would it be if algae and similar stuff would grow on the sunken ships, round by round (in e.g. 3 steps). THAT would be cool :D

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