Writing by johann.ollivierlapeyre on Friday, 16 of March , 2007 at 5:36 pm
Only some ideas to simplify the ksuduku UI. In my mind, the difficulty is saved for each entry, and each one keep their config. But the user has only 1 screen before to play, and a less frighting one.

Hope the devs will like it.
PS: In part based on oxygen style, but i did it very quickly, this is just the general idea for the UI improvement.
Category: Games, KDE, Open Source, English, Uncategorized
Writing by johann.ollivierlapeyre on Wednesday, 14 of March , 2007 at 6:28 am
It’s maybe time to give some news about game’s SVG. And these are good
First, some screenshots was published here or on the Dot in the “road of KDE4″. Some was with really unfinished stuffs, some was more reals. Of course, we’re not posting screenshots for everything, it’s good to keep that for later, but yes, things are improving.
After that, i’d like to say it’s longuer to specify how SVG should be and code that in C++ than only draw them. This mean that after our SVG port job, some SVG should be improved. But this could be after the 4.0 release. Other people could (i hope will) do other SVG styles we hope after the release.
A very good news. After the talk with aaron, i understood KDE4 port and SVGization are not affected by the feature freeze. This mean a lot to us. This could allow us to release 70% to 100% of the KDE3.5’s games. Without that, this could be less than 50%.
Other good news, Eugene T. is doing a very good job on backgrounds, see for example the kbattleship one (and it’s hard to draw “the sea”):

He is always here, creative, and adapt himself to the KDE4’s needs. Working together on kdegame’s artwork is a real pleasure. And i hope we will continue that on others places (kdebase and others apps). Working with (the reals) C++ is also a pleasure (from KDEgames, KDEbase…) . They are wanting their baby to be the nicer possible, and they are always trying to do what we need. Thanks to them.
For our status, we have 9 games almost done (from artwork point of view, not usabillity or c++), some others games are running tmp SVG, at least in part, and there are still some unmaintained games that risk to be dropped for KDE4.0 ( kjumpingcube, klickety, ksirtet, ksnake, ksokoban, ktron…).
Category: Games, KDE, Open Source, English, Uncategorized