johannol

News on games’s wallpapers

Writing by johann.ollivierlapeyre on Wednesday, 7 of February , 2007 at 5:37 am

As you already know, we are trying to convert every KDE’s games to SVG, and harmonize them to comply with the Oxygen style. But this is a huge work, there are currently 30 games in the KDE repository, and some new ones are coming.

The migration process is often this one:

- A temporary (ugly) SVG file is made, with the several elements (used to make the game ex: piece, table, …), to allow developpers to SVGize the engine.
- The devs SVGize the engine. See kgoldrunner with the temporary SVG (except the scales)
kgoldrunner

- The artist can make, test, and commit improved SVG files, maintly elements part for now.

- Then , adjustement, some fix, …

Today, there are 11 games’s engines converted (19 still to do). And there are also kdeedu also to do. Honestly, with my job (the one that pay my food) and my new girlfriend, i don’t think i could do everything, especially all the backgrounds used in games. And i don’t even think about the completion to make them really pretty.
That is why i contacted some of the best “wallpapers makers” i found on kde-look, to ask them if they could help us. Only few hours after, i already had 3 positives answers, from Matthias Endler , Eugene T and Andrew Enyart !!! Click on their name to know what they done on kde-look.
Of course, i’ll help them to start to work with the KDE team.

See some of the others games at our current stages. There are all missing good wallpapers. But now, i feel myself a lot less anxious about it ;)

ksame:

ksame
kreversi:
kreversi
kpat:

kpat
knetwalk:

knetwalk

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Category: Games, KDE, Open Source, English, Uncategorized

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